She needs to die just for being such a stuck-up. I hated her in Fallout 3 and I hate her now.
As with all Fallouts, though, I do plan on doing all the endings with other characters, though I'm not even close to being done with the one I have now. I'm leaning towards the Railroad, and maybe the Minutemen even though that ending sounds kind of boring. Man these choices are really fucking with me. The Railroad seems like a good indication that not all are bad, they just want a chance. Even if some go rogue and may potentially be a danger to others.
I think Synths should have a right to walk their own path since they have their own free wills. The Railroad: I really like this faction. but it seems they want to do away with the Railroad who I think are pretty cool. Even so, though, there's no denying their research is leagues ahead of anyone else and the best chance for life to resume the way it was. This is the one that fucks with me the most because, yeah, they are extremely morally questionable and you can observe a lot of Institute people questioning what they're doing. Operating in the shadows to develop fixes for much of the world's problems. To me, the Institute is something of a necessary evil. But the main character, based on the dialog options I chose, obviously is. Obviously since you only see Shaun as a baby and again when he's sixty there isn't a lot of attachment for me, the player. I must somehow have the father's instinct of my character or something. The Institute: I fucking knew Father was Shaun the moment he started talking. From what I've heard, they ONLY target the Institute, so you can be cool with the Brotherhood and Railroad I presume?
It doesn't sound like you have much of a choice between who gets to stay and who does not. Minutemen: This seems like the neutral option, or as close to this game's independent option you can get since they are your men after all. I hate that I have to betray Danse, but I suppose I have no choice. Because of side questing I have connections with just about all the factions, and I'm narrowing it down to who I want to help.īrotherhood of Steel: Too militarized and extreme for me. So I'm at the point in Fallout 4 where I pretty much have to start working with whatever end game faction I want to side with. If you have not at least infiltrated the Institute in the main quests yet, I strongly advise you close this tab right now. The Nuclear Option quest with another faction.Fair and obvious warning, this thread will have some pretty juicy spoilers. However, if you wish to see their ending, you cannot start Minutemen is the only faction who is not a target of hostility from any of the other factions, meaning that you can do any of the other factions' quest chain without alienating them, unless you do something specifically to them to make them hostile to your presence. The game will prompt you prior to making 1 of these decisions. Quests order if you are trying to complete as many of the quests as possible during one playthrough. Spend some time getting to know each faction and their motivations before committing to their cause.Ĭompleting the quests specified in the Factions Hostile Towards sections below will cause any of the remaining quests of the now hostile faction to fail/become unavailable. At some point in the main story progression, you will have to choose alliance to 1 at the expense of the others. Your alliance to one of the 4 major factions will determine a significant portion of the story and This is a list of the factions in the game.